Saturday, August 27, 2016

08.27.16 | Blog Debrief, Week 1

I wasn't able to attend the Josh Green Artist Residency, but I was at least able to get a license for Sketchup Pro 2015 through Creation Engine - in fact, I had made the order earlier in the Thursday class period and had received my serial code for it by the time class had ended. My experience with 3D modeling is pretty minimal (with the only real material project wrought out of 3D modeling coming from a past Intro to Digital Studio Practice course), so it's definitely going to take some getting used to. That being said, this summer I was finally able to start programming / general game development, and since music production / SFX design / art assets / programming / etc. are all things I have experience with, 3D modeling is basically the last domino I'm trying to learn in that regard, so I was already pretty interested in the subject. I did download Blender (a free 3D modeling tool) during the summer, but I haven't actually gone through any tutorials on it yet.

That being said, I have had a ton of fun with material / texture design, even if I'm not especially seasoned in it - using noise rendered through Photoshop and then run through Unreal Engine 4's material editor I was able to produce a "glitter vinyl" (e.g. that sparkling metallic finish you see on some cars) material in a couple hours: reference images

I've also began George Kopec's video tutorials, and getting out of my comfort zone and watching tutorial videos in general is something I've been trying to get better about lately. Everything seems pretty straightforward - the biggest hurdle for me with 3D modeling is just a means for keeping everything geometrically aligned / proportionate while still operating in three-dimensional space.


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