This current design is an attempt to rectify multiple, more complicated designs into a straightforward and easily readable architectural design. The overall design takes inspiration from
Simon Stalenhag's works (mainly in the lighting / "set dressing"), the greater design philosophy of
Brutalism and a number of other sources, but probably most noticeably the concept of the
Monoliths from 2001: A Space Odyssey. The core of the installation is an octahedron with a quarter "cut out" and split up into two smaller eigths (or possibly more in a "staircase" type of arrangement) on the top half of the primitive to provide a focal point. While the octahedron shape could be mounted or framed in a number of ways, for this initial pitch I kept it floating despite looking fairly dense and/or heavy to maintain a bit of an alien presence and sense of intrigue. A "wireframe"-type series of shapes frame out the top half of the octahedron using the dimensions of the bottom half to maintain proportions while still keeping the "cut out" section visible and eye-catching.
The octahedron would be installed in the center of a circular platform, with the only other physical elements of the installation being a set of four lights aligned with the faces (not the corners) of the octahedron. The greater installation would be set within a body of water, possibly with fountains added shooting out in the opposite direction of the lights.
In terms of materials, the entire installation relies on pretty simple material finishes outside of possibly using a chameleon-flake / "glitter vinyl"-type finish sometimes seen on cars, guitars, more commonly in fingernail paints, etc. although the octahedron would remain a pearly white color. The main forms of coloration would come from the lighting, and the lights could change color accordingly depending on context, dates, etc. similarly to how Google's splash page changes fairly often. The "cut out" section of the octahedron could also optionally utilize a further series of lights to accent the piece similar to artificially-produced bismuth (see moodboard). To clarify, here's a demo illustrating some possible colorations with and without the stripes:
Super basic demo of the installation in its intended habitat (see last few blog entries for locations); the area would have some artificial ponds in the proposed 2021 mockup.
In keeping with the "Sea Change" themes, the mix of adaptable lighting along with the simple but entropic use of pearlescence and sometimes iridescence in the subtle material finishes would allow the installation to maintain a fairly ubiquitous-yet-alien design whose simplicity would also allow it to instill various degrees of further complexity or even "storytelling" via the lighting. The monolith-like elements of the design would keep it captivating and inviting, if still somewhat imposing or scintillating - it's meant to be thought-provoking, but at the same time allow people to establish conclusions fairly quickly.
The mockup was made in Unreal Engine 4 and not Sketchup which is how the wireframe / glitter vinyl materials were applied. Note that the installation only goes as far as the water and all of the background elements were just part of the space I created it in. The human / llama blocks aren't a part of the installation - they're just for scale.