It's covered in the prior posts, but this week I ended up:
- setting out on a personal dèrive
- going through several models before I was able to get a simple one that would flatten out
- installed Flattery, both Solid Inspectors and the associated TT library on my desktop computer (everything was still installed on my laptop from last year!) and started getting reacquainted with modeling
- exploring some possible locations for the installation project
While it's not completely relevant to the course, I've also been using Sketchup as part of my work pipeline to get more comfortable creating static and skeletal meshes for Unreal Engine 4, and using Mixamo for rigging and bones for the time being:



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